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Educational Technology - Educ 730

 Interactivity and Engagement


It is hard to believe that no more than a few years ago I was working on creating a curriculum for K-12 students and was asked how we can create a digital, interactive component to enhance learning with this material. I wanted to give a response but was concerned with how I could get students to interact with what I was teaching without losing them in technology. Now as an administrator of a virtual K-12 academy, I use digital ‘components’ throughout every aspect of our students' learning experience. Technology is a tool (just like the textbooks we have been using for years) to teach and present information to students (Richardson, 2023).

 Providing students with the most up-to-date tools for the greatest probability of success is paramount to the totality of the educational process. “The classroom in schools is considered one of the most important components of the educational process” (Abutabanjh, 2022). In a digital/virtual classroom creating what the students need requires interactive technology as well as teachers who are not afraid to grow in their ability to navigate the technology as a learning tool for their students. Investigating a variety of different programs and digital tools is necessary to gain information about the program in terms of what will work best with each individual student. This process for teachers will help diversify their instruction that much more effectively

The advantages of this interactive technology range within the abilities and interest levels of the student. Students are often more motivated to learn with tools that they are connecting with the information. When a student is learning through gaming, they are more often motivated which leads to greater educational success. “Educational technologies have the advantage that they can provide immediate feedback on students’ visuals” (Rau, 2020). When a student can immediately see what their interaction with the material is doing for them their motivation grows. 

This author runs a virtual academy that has found many of our students struggling with reading. Our educators wanted to give students virtual tools that would encourage better reading habits. Teachers started thinking about how to do read-a-louds within our virtual classrooms. Many teachers were creating videos with them reading to the students. For our lower elementary grades, this was much easier than with our middle school and high school students until we found bookpagez.com many of the lower elementary books had already had a video attached to the books plus they had reading assessments and classroom activities within the Bookpagez site. For students with additional reading support needs, in the upper grades (middle school and high school), we found audiobooks on YouTube for their assigned book readings. Education.com had interactive assignments for novel studies that our educators have been able to use for these upper grades where Bookpagez did not meet our needs. The cost for Book Pagez is very reasonable for all that we get out of it at $49 for an annual subscription.

 When designing technology, specifically gamification for our elementary students, there were a number of great programs out there, one that we liked ABCYA.com. Games and lessons were linked to state standards and organized by grade. There are options to print activity sheets to get students away from their screens, but still engaging in activities that are familiar to what they are working on while in the app. I like how you can download the app on multiple devices which gives the students flexibility as to where they access the activities that have been assigned. ABCYA has a number of games that are arranged in categories: Letters, Numbers, Holidays, Strategy, and Skill. The app is user-friendly, brightly colored, and nicely animated in a way that interests our younger elementary students.




        A second program that we use is Education.com. This program is similar to ABCYA, but offers more for our older elementary students across all subjects. I like that this program offers a virtual classroom within the program. A teacher could assign specific games or activities to the students within the program as well as see how the students did on the assigned game. The program offers interactive worksheets that allow teachers to do assessments of the student's progress. Education.com can be integrated into LMSs’ like Google Classroom and Canvas. As far as the cost for ABCYa! Our school pays $69.99 for an annual subscription. Teachers have reported this app is great as a supplemental addition specifically for our younger students. 



        There is so much you can access on Education.com such as worksheets, games, lesson plans, activities, workbooks, exercises, stories, songs, and more are the tabs listed within the site. Students are given an access code that grants them access to their assigned work which is essentially set up like a digital classroom. The cost on Education.com is a little more than the other subscriptions that we use throughout the year at $119.88/ year. As an administrator, I am willing to spend this if it helps support what our teachers are doing in their virtual classrooms. Our teachers have reported that this technology brings the interactive factor that they are looking for and it saves them time.

            All of the programs that we use work well with Android devices or iOS. We have a few older parents who struggle with all things technology, but our staff has been very successful doing screen share tutorials that even our older parents/caregivers are able to navigate through. Each of these programs involves a student code to access the digital classroom. Each of our teachers keeps a doc with each student's login information for those who lose access codes. When a teacher assigns one of these programs it is also added to their LMS. We share student work and progress when appropriate with the whole class in our LMS. Each of these programs can be used in asynchronous or synchronous learning environments. Our school uses them primarily asynchronously, but there are a few games where students play against each other through the program itself or over google meets within our LMS. 




        This educator has created an interactive sampling for you to check out Education.com. I have set up a guest student named: Educ 730-Guest Student and your access code is PJ7WM. Start by going to your browser and typing in education.com and look for a prompt that asks if your student has an assigned code then when prompted put in the assigned code from above. There have been some assignments loaded for you to investigate as a student.

            There is a great deal of benefits to interactive digital learning for virtual classrooms. Virtual learning offers exciting solutions for a wide range of diverse learners (deBack & Tinga, 2020). Learning devices are being used with even our youngest learners (Kleoptra, 2021). They are learning how to use this technology in their homes and even throughout the communities that they live in; why not use technology in their education? One of the larger barriers is accessibility. Technology costs money and the internet connection costs money. We are seeing great gains in improving access and training for teachers and students alike for interactive technology for virtual classrooms.

Reference

Abutabanjh, F. & Samir, O., (2022). Analytical study of educational buildings to applied            interactive technology: A case study of primary stages in Jordan, Journal of Architecture,          Art, and Humanistic Science, 7(33), https://doi.org/10.21608/mjaf.2020.49867.2071

deBack, T. & Tinga, A.M., (2020), Benefits of immersive collaborative learning in CAVE-based   virtual reality, International Journal of Educational Technology in Higher Education,      17(1), https://doi.org/10.1186/s41239-020-00228-9

Karagoz, E. & Cavas, B., (2023), Design model proposal for digital learning platform based on                      interactive e-books, Ukrainian Journal of Educational Studies and information          technology, 11(3), https://doi.org/10.32919/uesit.2023.03.02

Kleopatra, N., (2021), Mobile devices in early childhood education: teachers’ views on benefits      and barriers, Education and Information Technologies,             26(3), https://doi.org/10.1007/s10639-020-10400-3

Rau, M.A. & Keesler, W., (2020), Design tradeoffs of interactive visualization tools for       educational technologies, IEEE Transactions on Learning Technologies, 13(2),             https://doi.org/10.1109/TLT.2019.2902546

Richardson, L.D., (2023). The effects of interactive mini-lessons on students’ educational      experience, Research in Learning Technology, 31, https://doi.org/10.25304/rlt.v31.2900

 







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